/*
* Copyright (c) 2007 by Kirill Kolodyazhniy.
* See the file "license.terms" for information on usage and redistribution.
*/

#ifndef M_ODEUTIL_H
#define M_ODEUTIL_H

#include "common.h"
#include "Matrix4.h"
#include "odeheaders.h"

namespace Engine
{
	class OdeUtil
	{
	public:
		static void Convert(const Matrix4<REAL>& transform, dMatrix3* rot, dReal* x, dReal* y, dReal* z);
		static void Convert(const dReal* rot, const dReal* pos, Matrix4<REAL>* matr);
	};
}

#endif
